Freyja Stormlight (
freedomofmovement) wrote2018-04-14 02:08 pm
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skills & magic
skills
- verbally fluent in common, druidic, and orkish. able to read/write common and druidic.
- able to realign minor broken bones, reset dislocations, and treat other minor maladies/injuries (proficiency in medicine)
- knowledge of the gods of the major pantheon and how best to pray to/worship them, specific knowledge of the rites for the worship and appeasement of umberlee (goddess of storms and ocean). (proficiency in religion)
- knowledge of local flora and which ones are specifically helpful in treatment of illness and sicknesses, and how to prepare them to get the most out of them. (proficiency in the use of a herbalism kit)
- a profound understanding of how environments and the weather work together, as well as the plants and animals that inhabit the land (proficiency in nature)
- a thorough grounding in arcane theory, ritual, and practise, particularly in respect to clerics, druids, and witches. (proficiency in arcana)
- some combat training, but more leaning towards hunting beasts rather than other humanoid people (proficiency in simple weapons and light/medium armor not made of metal)
spells and rituals
wild shape
- all druids have the ability to spend time shape-shifted into an animal that they've seen before. Freyja's time limit is seven hours.
- forms: wild dog, owl, cat, platypus, dolphin
natural recovery
- by meditating in nature for a few hours, freyja can recover expended spells. she can regain either one 6th level spell, or a combination of lesser spells that total to 7 levels.
land's stride
- difficult terrain - such as lantana patches, brambles, and scree slopes - are easy for freyja to move through, costing her no extra movement. additionally, she has better odds than most of being able to make it through thorny/magically animated plants without being slowed or damaged by them.
nature's ward
- freyja is immune to all forms of poison and disease, and cannot be charmed/frightened by fey or elementals.
nature's sanctuary
- beasts and plants are aware of freyja's deep connection to nature, and hesitate before attacking. this may not stop the determined, but they are aware of this effect.
at-will
- druidcraft, produce flame, shillelagh, mending, thorn whip, shape water
rituals
- detect magic, detect poison & disease, purify food & drink, speak with animals
- animal messenger, beast sense, locate plants & animals, skywrite
- meld into stone, feign death
- commune with nature
daily
can cast up to four of these spells per day
- fog cloud, thunderwave, cure wounds, animal friendship, create/destroy water, entangle
can cast up to 3 times per day
- darkvision, flame blade, gust of wind, heat metal, lesser restoration, locate object, moonbeam, pass without trace, mirror image, misty step
can cast up to 3 times per day
- water breathing, water walk, call lightning, dispel magic, plant growth, speak with plants, tidal wave, sleet storm, wall of water
can cast up to 3 times per day
- control water, freedom of movement, blight, dominate beast, elemental bane, ice storm, stoneshape, wall of fire, guardian of nature
can cast twice per day
- maelstrom, wrath of nature, greater restoration, mass cure wounds, planar binding, insect plague, wall of stone, conjure elemental, scrying, control winds
can cast once per day
- move earth, wind walk, wall of thorns, druid grove
can cast once per day
- fire storm, whirlwind
can cast once per day
- control weather, tsunami